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CoD4:MW & CoD:WW - OpenWarfare Mod 1.6.5.RC1 veröffentlicht Drucken E-Mail
Geschrieben von Presse Tusssi   
Do., 28.01.2010

Gestern hat das OpenWarfare-Team ihre OpenWarfare-Mod für Call of Duty 4: Modern Warfare und Call of Duty: World at War in der Version 1.6.5 RC1 veröffentlicht.

In dieser Version wurden Änderungen und Fehlerbehebungen vorgenommen sowie ein paar kleine neue Features hinzugefügt.

Changelog - Call of Duty 4: Modern Warfare - OpenWarfare Mod 1.6.5.RC1-2324
NEW:

  • Added new variable for the AACP to take the gametypes and map names directly from the current map rotation instead.
  • Added new variable to AMVS to prevent players from voting the same map that just finished.
  • Redesign and implementation of the new visual mover and visual guide.
    • BEL support
    • Visual Guide is now a gametype. Visual Mover is separate module.
    • Internal Configuration Counter for Visual Mover
    • 2 reticle types for Visual Guide - Circle Effect or model of current item.
    • New Visual Guide Menu
    • Added and updated Visual Guide and Visual Mover dvars and configs
  • Added an option to control players illegally using clan tags.
  • Added variables to control the special effects and text display when objectives are captured, dropped, taken, etc.


CHG:

  • Added new option in Retrieval to control the auto reset time of objectives.
  • Added new master variable for Admin GUIDs so they need to be entered only once.
  • Added distance traveled statistic to real time statistics as well as the end of game statistics.
  • Added variable to control public matches where the server password missing and the /record match reminders will not be shown.
  • When the blackscreen is enabled for spectators the screen will automatically be active also when a gametype with number of lives is being played and the player has used all the available lives.
  • A non-pistol weapon can also be forced on the VIP now in Assassination.      
  • The player destroying the bomb in Search & Destroy will receive a "defuse" score.
  • Added a timer to CAP so players only have x amount of seconds in the interface
    • Added player protection while in CAP Interface
    • Text for CAP now shows for as long as CAP is available


BUG:

  • Fixed an issue with an internal variable in AVMS having more than 1024 characters if a the rotation contains a lot of maps.
  • Allow combination of winner gametype and default map when the winner gametype was the default gametype.
  • Fixed an issue where distance was not being calculated for players that were in Last Stand.


Changelog - Call of Duty: World at War - OpenWarfare Mod 1.6.5.RC1-1390

NEW:

  • Added new variable for the AACP to take the gametypes and map names directly from the current map rotation instead.
  • Added new variable to AMVS to prevent players from voting the same map that just finished.
  • Redesign and implementation of the new visual mover and visual guide.
    • BEL support
    • Visual Guide is now a gametype. Visual Mover is separate module.
    • Internal Configuration Counter for Visual Mover
    • 2 reticle types for Visual Guide - Circle Effect or model of current item.
    • New Visual Guide Menu
    • Added and updated Visual Guide and Visual Mover dvars and configs
  • Added an option to control players illegally using clan tags.
  • Added variables to control the special effects and text display when objectives are captured, dropped, taken, etc.


CHG:

  • Added new option in Retrieval to control the auto reset time of objectives.
  • Added new master variable for Admin GUIDs so they need to be entered only once.
  • Added distance traveled statistic to real time statistics as well as the end of game statistics.
  • Added variable to control public matches where the server password missing and the /record match reminders will not be shown.
  • Updated the Mover Config Files to reflect the new setup.
  • Updated Localized Strings for all languages for Visual Guide.
  • When the blackscreen is enabled for spectators the screen will automatically be active also when a gametype with number of lives is being played and the player has used all the available lives.
  • A non-pistol weapon can also be forced on the VIP now in Assassination.      
  • The player destroying the bomb in Search & Destroy will receive a "defuse" score.
  • Added a timer to CAP so players only have x amount of seconds in the interface
    • Added player protection while in CAP Interface
    • Text for CAP now shows for as long as CAP is available


BUG:

  • Fixed an issue with an internal variable in AVMS having more than 1024 characters if a the rotation contains a lot of maps.
  • Allow combination of winner gametype and default map when the winner gametype was the default gametype.
  • Fixed an issue where distance was not being calculated for players that were in Last Stand.

Wie der aktuellen Changelog zu entnehmen ist, soll die Finale Version bereits am Samstag, den 30. Januar 2010 erscheinen. Die 1.6.5 Final soll zugleich die letzte Version der OpenWarfare-Mod sein, denn das Projekt wird eingestellt (wir berichteten).


Download:

CoD4:MW - OpenWarfare Mod 1.6.5.RC1-2324 Deutsch [13,0 MB]
CoD:WW - OpenWarfare Mod 1.6.5.RC1-1390 Deutsch [24,2 MB]


Quelle: The OpenWarfare Project

 
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